![]() ![]() So, if I started I hear these explosion comming from nowhere, I'm going to think something is up and just start shooting in random corners. Also when your dispenser blows, it tells you RIGHT ON YOUR SCREEN. So, unless you're running towards every single grenade that blows up, I don't see it affecting anyone at all. The sound of a dispenser blowing up is the same sound as a grenade blowing up. Instead of forcing everyone in the whole server to hear a baby saying "dominating." This is a personalized sound file that possibly only you and your victim can hear. Turning this taunt thing on or off does not effect game play. If you don't like someones 3 second sound clip that they can only play every minute or so then you can just hit ~ and type in "cl_customsounds 0" and tap enter. Switching to orange box will help defend against unconnected but it still exists. You can easily join a server as unconnected and keep changing your name around making it nearly impossible to efficiently mute someone. ![]() If you're trying to compare this with mic spamming you're at a losing game because mic spamming is even more abusive. For some it maybe a whisper and others it maybe at a normal volume level. This sound isn't a constant volume for every player in the map since it does play by radius. Also, the sounds playing from this thing isn't nearly even comparable to the volume level that you can achieve with mic chat, you can scare someone straight out of their chair if they aren't prepared with the microphone. This is a radius playing sound so it isn't nearly as obnoxious as your mic spamming of scout saying bonk at a million miles an hour. This script will automatically be loaded every time your game starts. Since cl_customsounds doesn't want to record into the config.cfg file I created a file called autoexec.cfg in my cfg folder and placed this information into it. Here is a sample audio file that you may download. Join the server and use impulse 202 to play your sound! ![]() The file size cannot be any larger than 128k in total size.ĥ) Save your file as a 8bit mono wave file.Ħ) Save it to C:\Program Files\Steam\steamapps\SourceMods\FortressForeverħ) Type in cl_soundfile "yoursoundfile.wav" into the console. (If you do not know how to get into the console quit reading now.)Ģ) Find a very small sample of audio that you would want to play on the server.ģ) Load up your audio file with a sound editing program ( GoldWave) Here is a very simple step by step process on how to do this.ġ) Type in cl_customsounds 1 into your console. People can only hear your sound when they have cl_customsounds set to 1. I like this method much better than using the mic because it is a hell of a lot less spammy. This feature will allow you to upload a custom sound to the server that everyone in a within a certain radius around your player will hear. ![]()
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